Event Log
Key milestones in the journey of Rune Vigor: Path of Might.
Project officially launched, establishing the core framework of a dual-protagonist, multi-world fantasy RPG.
Completed character design for the Swordsman and Witch, along with foundational skill system architecture.
Finished concept design for six major regions and produced the first batch of level prototypes.
Implemented the Boss battle system with behavior logic and combat design for 8 unique bosses.
Completed full flow design for 90 stages and conducted internal testing.
Integrated skill progression and weapon collection systems, entering numerical balance tuning phase.
Launched closed beta testing, gathering player feedback to optimize level experience and combat feel.
Completed game content and performance optimization, preparing for store launch and release.